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1. Command Ships - Obsolete? - in Ships and Modules [original thread]
How about as a simple fix to the issue of boosting off/on grid, it would still give the current boosts off grid but those boosts would be increased if the CS was on grid? That way, the CS can still support a system but can be brought into a fig...
- by Tac Mannall - at 2011.12.09 07:50:00
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2. Active Armor Tanking - How do we make it viable? - in Ships and Modules [original thread]
Salpad wrote: I've always heard that active armour tanking is much more cap efficient than active shield tanking. That for a shield tanker to get 2 HP per 1 capacitor point is a great achievement, whereas for an amour anker such a ratio is rou...
- by Tac Mannall - at 2011.11.11 16:44:00
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3. Active Armor Tanking - How do we make it viable? - in Ships and Modules [original thread]
Jojo Jackson wrote: But please don't forget to adjust REMOTE armor reps when adjusting LOCAL armor reps ;). Wouldn't help, when remote stay the way they are now. Do remote armor reps need the same buffs as the local ones?
- by Tac Mannall - at 2011.11.11 05:36:00
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4. Active Armor Tanking - How do we make it viable? - in Ships and Modules [original thread]
Emily Poast wrote: The active tanking rigs need to remove the speed penalty. I like that idea actually but rather a different way than removing it straight out. How about dropping the base rig penalties for active armor rigs to 5% instead o...
- by Tac Mannall - at 2011.11.09 19:31:00
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5. Active Armor Tanking - How do we make it viable? - in Ships and Modules [original thread]
I've read a lot of really good posts by people on these forums about the balances to Hybrids and how we should go about fixing the problem and a lot of them are great and insightful thoughts on the issues at hand. And while there is a lot of agree...
- by Tac Mannall - at 2011.11.09 06:27:00
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6. Everything [I know] is wrong with Hybrid Turrets - Long - CCP Please Read! - in Ships and Modules [original thread]
I think Noisrevbus hit on the problem exactly. It's a well thought out assesment and it takes in to account the entirety of the game mechanics and content rather than weapon and ship systems. Moreover, it just feel more solid and right rather than...
- by Tac Mannall - at 2011.11.08 21:15:00
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7. CCP, to Bring Balance, Nerf AC's. - in EVE General Discussion [original thread]
Cipher Jones wrote: Only people who don't fly all 4 races say "nerf AC's". Everybody who does say "buff hybrids". Macharaiel is OP, however its tracking bonus is huge, and does not apply to all AC's. Learn to kite. And with 2 webs on it, ev...
- by Tac Mannall - at 2011.11.07 18:05:00
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8. Sensor Dampening - Which is best? - in Warfare & Tactics [original thread]
Damps are very powerful when used well in the right situations. Since you're flying a Maulus you won't have quite as much damp power as other damp ships that can field a full three damps, that's when the stacking penalties make any extra damps u...
- by Tac Mannall - at 2011.11.06 19:11:00
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9. The Talos how will you fly it? - in EVE General Discussion [original thread]
All these fits have been for a buffer tank. While good, I'd like to see what people can come up with for an active tank. Also are those numbers for the proposed hybrid turret upgrades or current ones?
- by Tac Mannall - at 2011.10.31 05:25:00
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10. Domi tank confusion - in Ships and Modules [original thread]
True, it's the same fit modual wise but the value in the link is the guide and the feedback it gives, plus which mods to bring up to T2 first and training sequences. I agree to a point that the Domi is a bit of a risky thing with low skill point...
- by Tac Mannall - at 2011.10.29 17:41:00
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11. Domi tank confusion - in Ships and Modules [original thread]
Songbird wrote: If you're smart you'll keep whatever skill points in drones and gallente you have so far as your base. You will cross train to minmatar... I always hate answers like that, "the best way to go is to forget what you want a...
- by Tac Mannall - at 2011.10.29 16:47:00
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12. New ships and modules - what do you think of them ? - in Ships and Modules [original thread]
Personally i think the balances listed are going to be quite powerful for Blaster boats. The the change to the Inertia Modifier and the speed increase both are paired to play to the blaster boat's role. The whole point of being in a blaster boat...
- by Tac Mannall - at 2011.10.29 07:53:00
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13. Returning player looking for 0.0 Corporation. - in Alliance and Corporation Recruitment Center [original thread]
Still accepting offers. Still able to sound awkward in any version of a resume, ever.
- by Tac Mannall - at 2009.12.12 16:14:00
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14. Returning player looking for 0.0 Corporation. - in Alliance and Corporation Recruitment Center [original thread]
I am still accepting interested offers,
- by Tac Mannall - at 2009.12.11 16:00:00
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15. Returning player looking for 0.0 Corporation. - in Alliance and Corporation Recruitment Center [original thread]
Hello Everyone, I am a returning to Eve after a long stay away and I am interested in finding a corp centered in 0.0 space. Present Skills I have some experience in Eve due to my time playing previously and as such have a good base starting ski...
- by Tac Mannall - at 2009.12.10 07:19:00
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